Summer 2013 MWR 6:30-9:20 May 13 - June 14
Session 1 May16 Introductions
Assignment due: WebLog 1: Introductory Survey
Activity: Introductions
Discussion: On-line course syllabus
Videos for Thought:
Producing:
Session 2 May17 Introduction to Classroom Website Project 1:
Announcements:
Where to get a video cam and other technology: Center for Digital Media at John Carroll University
This equipment is available to JCU Students, Faculty and Staff. All loans are for 2 days and items will be checked out through the Grasselli Library system. Equipment can be renewed for an additional two days if there are no pending requests for that item.
Questions: about the course, course website/syllabus, etc.?
Discussion 1: Blog 1
a. Who are you?
b. Taking intellectual and creative risks: Think Different
c. Questions for me
Reading:
Koehler, M. amd Mishra, P. (2008) Introducing TPCK. Handbook of technological pedagogical content knowledge (TPCK) for educators. Edited by AACTE Committee on Innovation and Technology. New York : Published by Routledge for the American Association of Colleges for Teacher Education. pp. 3-29
Discussion 2:
1. The wicked, the protean, the opaque and the unstable -- wondering about technology...
2. What is TPACK?
Viewing:
Using technology, students monitor their own musical and athletic activities and analyze the data and feedback to improve their performance. Read a short introductory article or watch an in-depth video.
Session 3 May 21 Classroom Website Project2
Reading: The Classroom Web Page: A Must-Have in 2008 from Edutopia
Announcements: Let's discuss privacy issues, Blogs and Wikis
Viewing: It's a Crisis of Presence...REALLY
Workshop: Web 2 Classroom Web Site : For this assignment, research, design, build and publish a web 2.0 web site for your class. (hyperlinks, new pages, passwords and sharing projects)
Resources: WEB 2.0 Application Directories
Session 4 May 23 Classroom Website Project 3/ Project Tomorrow 1
Assignment due: WebLog3
Readings: Jenkins, H. (2006) Confronting the Challenges of Participatory Culture: pp 1-18.
Announce:
Workshops: Website 2.0
Session 5 May 24 Classroom Website Project 4 / Project Tomorrow 2
Reading: Jenkins, H. (2006) Confronting the Challenges of Participatory Culture: pp. 19-55.
Reading Groups: You have been assigned to a group (A, B, C, or D). Based on this assignment, read and prepare two (2) or three (3) of the eleven new media skills from Jenkins (2006) that relate participatory culture to education.
Discussion one: Webliography for your classroom website (And where/how to find them):
- Current event video clip;
- Virtual field trip;
- Online simulation or other interactive learning experience;
- Original source materials such as documents, letters, diaries, photographs, etc.;
- Informational.
Discussion Two: You have been assigned two (2) or three (3) of the eleven new media skills from Jenkins (2006) that relate participatory culture to education. Working with your group, I invite you to design an educational experience about your skills. Your experience is to:
-
teach about your new media skills to your classmates;
-
integrate as many of the eleven skills as is reasonably possible;
-
integrate at least two websites;
-
be no longer than ten (10) minutes.
Workshop:
- Website 2.0
- Digital Storytelling:
May 28: No Class Memorial Day
Session 6 May 30 Classroom Website Project 5/ Project Tomorrow3
Assignment due (11:59:59): Web 2 Classroom Web Site
Lecture: An Introduction to Digital Storytelling
Open Workshop
Readings:
- Prensky, M. (2008) Young Minds, Fast Times: The Twenty-First-Century Digital Learner. Edutopia magazine.June, 2008.
- Prensky, M. (2008) Turning On the Lights. Educational Leadership. 65 (6) 40-45
Viewing: and discussing together in class: Who are your students? What do you know about their literate lives online? Let's view FRONTLINE: growing up online | PBS
Look inside the lives of the most Internet-savvy generation ever with this PBS "Frontline" program that investigates teens and their cyber-existences.
Discussion: Growing up online : Inside the Revolution From: FRONTLINE: growing up online | PBS
Session 7 May 31 Project Tomorrow4
Assignment due: Project Tomorrow Proposal
Reading:
Workshop: Project Tomorrow
Video: Video to Amplify Not Echo text stories
Caleb Silver, executive producer for video at CNNMoney.com explains that news videos created for an online publication should "amplify not echo" text stories .
Discussion:
- Picking the right media to tell your story.
- The Multimedia Storyboard By Jane Stevens
A storyboard is a sketch of how to organize a story and a list of its contents. It may help you:
- Define the parameters of a story within available resources and time
- Organize and focus a story
- Figure out what medium to use for each part of the story
"A storyboard doesn't have to be high art - it's just a sketch.
And it isn't written in stone - it's just a guide. You may very
well change things after you go into the field... "
Session 8 June 4 Project Tomorrow5
Reading: Alvermann, D. E. (2008). Why Bother Theorizing Adolescents' Online Literacies for Classroom Practice and Research? Journal of Adolescent & Adult Literacy, 52(1), 8-19.
1. Searching, wondering, reporting: Digital Nation Feb. 02, 2010 and Alvermann
(Given what we have explored to date, are there implications for classroom practice -- how we are to organize and facilitate educational experiences for our students)?
2. Workshop: Project Tomorrow : (Working with the media you have selected for your digital story, produce a brief ds about...)
3. Workshop: Explaining your Storyboard to someone
"A good way to learn storyboarding is to take [a finished project
or digital story] and sketch out a storyboard of all the elements
in it, the multimedia possibilities if it were more than a print
story and how you might break it up into a nonlinear Web
presentation."
4. Open Lab
Session 9 June 6 Project Tomorrow6
Assignment due: Project Tomorrow StoryBoard
Introduction: Design Project using the Design Project Notes
Discussion: Based on a reading for your project...
Workshop: open lab (be certain that you understand technically and conceptually how to build your digital story)
Session 10 June 7 Research and Study Day
I will be on campus until 4:30 today. Most likely, I will be in the library. Whatever I am doing, I'd rather be discussing matters with you! So please feel free to interrupt!
Session 11 June 11 Design Project1
Gallery Time
Assignment due: Project Tomorrow
Readings: Harris, J and Hofer, M. (2009) Instructional Planning Activity Types as Vehicles for Curriculum-Based TPACK Development
Additional Reading:
Harris, J., Mishra, P. and Koehler, M. (2009). Teachers' Technological Pedagogical Content Knowledge and Learning Activity Types: Curriculum-based Technology Integration Reframed. Journal of Research on Technology in Education, 41(4), 393-416.
Discussion(s)
- From the assignment
- How and why do the particular technologies used in this TELE “fit” the content selected?
- How and why do the particular technologies used in this TELE “fit” the instructional strategies you selected?
- How and why do the content, instructional strategies, and technologies used all fit together in this TELE?
2. From the reading: Selecting technology and other resources, the last step in the process.
Activity: (The significance of learning activity types)
Resources:
Session 12 June 13 Design Project2
View2: Project Tomorrow
Readings:
1. Zhao, Yong.; Pugh, Kevin.; Sheldon, Stephen. “Conditions for classroom technology innovations.” Teachers College Record, v. 104 issue 3, 2002, p. 482-515.
2. (recommended for review pp. 1-12) Koehler, M. amd Mishra, P. (2008) Introducing TPCK. Handbook of technological pedagogical content knowledge (TPCK) for educators. Edited by AACTE Committee on Innovation and Technology. New York : Published by Routledge for the American Association of Colleges for Teacher Education. pp. 3-29
Discussion(s):
How Video Games Can Help
FRONTLINE: digital nation: learning: games that teach: video games 101 | PBS
They may be able to teach problem-solving skills better than textbooks. James Paul Gee is a leading proponent of developing video games for education and a professor of literacy studies at Arizona State University. His most recent book is Good Video Games and Good Learning.
Session 13 June 14 Design Project3
Discussion: Design Project:
- The Domain of Knowledge
- What you Believe about technology, literacy and education
- Web and/or digital Resources
- Organization of the learning environment
- The Design Environment
- References
Presentations: Please prepare to discuss your Design Project: 5 minute time limit including Q&A.
June 15
Assignment due: Design Project
Inside the Revolution From: FRONTLINE: growing up online | PBS
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