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Calendar Spring 2012

Page history last edited by David Shutkin 1 week, 4 days ago

Session 1    May14  Introductions

Assignment due:   WebLog 1: Introductory Survey

 

Activity: Introductions

Discussion: On-line course syllabus

Videos for Thought:  

 

 Producing:  

 


Session 2    May16  Introduction to Classroom Website Project 1: 

 

Reading: 

Koehler, M. amd Mishra, P. (2008) Introducing TPCK. Handbook of technological pedagogical content knowledge (TPCK) for educators. Edited by AACTE Committee on Innovation and Technology. New York : Published by Routledge for the American Association of Colleges for Teacher Education. pp. 3-29

 

Announcements:

This equipment is available to JCU Students, Faculty and Staff. All loans are for 2 days and items will be checked out through the Grasselli Library system. Equipment can be renewed for an additional two days if there are no pending requests for that item.

 

Questions: about the course, course website/syllabus, etc.?

 

Discussion:  Blog 1

a. Who are you?

b. Taking intellectual and creative risks

c.  Important Technology

d. Questions for me

 

Workshop Web 2 Classroom Web Site : For this assignment, research, design, build and publish a web 2.0 web site for your class. (hyperlinks, new pages, passwords and sharing projects)   

 

Resources:  WEB 2.0 Application Directories

 


Session 3   May 17  Classroom Website Project2 

Reading:  The Classroom Web Page: A Must-Have in 2008 from Edutopia

 

Announcements:  Let's discuss privacy issues, Blogs and Wikis

 

Viewing: It's a Crisis of Presence...REALLY

 

Workshop Web 2 Classroom Web Site

 

Resources:  WEB 2.0 Application Directories

 


Session 4    May 21  Classroom Website Project 3/ Project Tomorrow 1  

Assignment due:  WebLog3

 

Readings: 

  1. Jenkins, H. (2006) Confronting the Challenges of Participatory Culture: pp 1-19.
  2. Inside the Revolution  From:  FRONTLINE: growing up online | PBS

 

Announce:   

 

Workshops:

  1. Website 2.0
  2. Digital Storytelling:

 


Session 5    May 23    Classroom Website Project 4 / Project Tomorrow 2  

Reading:  Jenkins, H. (2006) Confronting the Challenges of Participatory Culture: pp. 19-62. 

 

Discussion Three: Growing up online

 

Discussion Two: You have been assigned one of eleven new media skills from Jenkins (2006) that relate participatory culture to education. Please design an educational event about your skill. Your event is to:

  • integrate as many of the eleven skills as is reasonably possible;

  • integrate at least two websites;

  • be no longer than three minutes

 

Discussion one: Webliography for your classroom website  (And where/how to find them):

  • Current event video clip;
  • Virtual field trip;
  • Online simulation or other interactive learning experience;
  • Original source materials such as documents, letters, diaries, photographs, etc.;
  • Informational. 

WorkshopDigital Storytelling and/or website project 

 

 Assignments due: 

  1. WebLog4
  2. Viewing at home and discussing together in class: Who are your students?  What do you know about their literate lives online? Let's view FRONTLINE: growing up online | PBS

Look inside the lives of the most Internet-savvy generation ever with this PBS "Frontline" program that investigates teens and their cyber-existences.

 

Watch Growing Up Online on PBS. See more from FRONTLINE.

 

 

 


Session 6    May 24  Classroom Website Project 5/ Project Tomorrow3 

Assignment due (11:59:59): Web 2 Classroom Web Site   

 

Gallery Time

DiscussionProject Tomorrow Proposal

Lecture:  An Introduction to Digital Storytelling

Open Workshop 

Readings:

  1. Prensky, M. (2008) Young Minds, Fast Times: The Twenty-First-Century Digital Learner. Edutopia magazine.June, 2008.
  2. Prensky, M. (2008) Turning On the Lights. Educational Leadership. 65 (6) 40-45

 


May 28:  No Class Memorial Day

 

 


Session 7   May 30 Project Tomorrow 4 

 

Assignment due: Project Tomorrow Proposal

 

Reading:  

 

Workshop:  Project Tomorrow

 

Video:   Video to Amplify Not Echo text stories

Caleb Silver, executive producer for video at CNNMoney.com explains that news videos created for an online publication should "amplify not echo" text stories .

 

Discussion:   

  1. Picking the right media to tell your story.
  2. The Multimedia Storyboard  By Jane Stevens

A storyboard is a sketch of how to organize a story and a list of its contents. It may help you:

  • Define the parameters of a story within available resources and time
  • Organize and focus a story
  • Figure out what medium to use for each part of the story

 

"A storyboard doesn't have to be high art - it's just a sketch.

And it isn't written in stone - it's just a guide. You may very

well change things after you go into the field...

 

 


Session 8   May 31  Project Tomorrow5 / Drill & Practice1

Reading:    Alvermann, D. E. (2008). Why Bother Theorizing Adolescents' Online Literacies for Classroom Practice and Research? Journal of Adolescent & Adult Literacy52(1), 8-19.

 

Discussion:   Project Tomorrow Proposals

 

Workshop:     

  • FunBrain.com Math Baseball
  • Project Tomorrow : (Working with the media you have selected for your digital story, produce a brief ds about...) 
  • Storyboarding....

 

"A good way to learn storyboarding is to take [a finished project

or digital story] and sketch out a storyboard of all the elements

in it, the multimedia possibilities if it were more than a print

story and how you might break it up into a nonlinear Web

presentation." 

 

 


Session 9  June 4  Project Tomorrow6 / Drill & Practice2

 

Assignment due: Project Tomorrow StoryBoard
 

Discussion(s)  

  • Study Island (please learn as much as you can about this application)
  • Storyboard: share your storyboard and what you learned about your digital story while making it. 

 

Workshop:  open lab (be certain that you understand technically and conceptually how to build your digital story)


Session 10  June 6  Drill & Practice3    

Assignment due: Project Tomorrow

  

Workshop:   Quizlet  is a free flash card, study,  gaming and quiz web 2.0 application with millions of sets of flashcards treating many subjects.  We will use Quizlet to:

  • Form a group to create, share or discuss flashcards.
  • Edit and improve flashcard sets created by other group members.
  • Link to Quizlet 

 


Session 11  June 7  Drill & Practice4

   

Readings:  Streibel, M. (1991) A Critical Analysis of the Use of Computers in Education. In D. Hylinka and J. Belland (Eds.). Paradigms Regained: The Uses of Illuminative, Semiotic and Post-Modern Criticism as Modes of Inquiry  in Educational Technology. Englewood Cliffs, NJ : Educational Technology Publications. pp. 289-303. (Section on Drill and Practice)

 

Assignment due: Blog Credit

 Based on your reading, please prepare five (5) questions and answers in each of the following categories for a total of fifteen (15) questions: 

  1. True and False
  2. Multiple choice
  3. Fill in the blank

Discussion:   Quizlet  is a free flash card, study,  gaming and quiz web 2.0 application with millions of sets of flashcards treating many subjects.  We will use Quizlet to:

  • Form a group to create, share or discuss flashcards.
  • Edit and improve flashcard sets created by other group members.
  • Link to Quizlet 

 


Session 12  June 11   Design Project1 

Assignment due  Drill & Practice Test (open book)

Readings: 

Harris, J., Mishra, P. and Koehler, M. (2009). Teachers' Technological Pedagogical Content Knowledge and Learning Activity Types: Curriculum-based Technology Integration Reframed. Journal of Research on Technology in Education41(4), 393-416.

 

Introduction:  Design Project

Discussion(s)

 

Resources:

 

View2:  Project Tomorrow   


Session 13  June 13  Design Project2                

Readings: Zhao, Yong.; Pugh, Kevin.; Sheldon, Stephen. “Conditions for classroom technology innovations.” Teachers College Record, v. 104 issue 3, 2002, p. 482-515.

Discussion(s)

 

How Video Games Can Help

FRONTLINE: digital nation: learning: games that teach: video games 101 | PBS

They may be able to teach problem-solving skills better than textbooks. James Paul Gee is a leading proponent of developing video games for education and a professor of literacy studies at Arizona State University. His most recent book is Good Video Games and Good Learning.

 

 


 

Session 14  June 14  Design Project3

Discussion: Design Project:

  • The Domain of Knowledge
  • What you Believe about technology, literacy and education
  • Web and/or digital Resources   
  • Organization of the learning environment
  • The Design Environment
  • References

 

Presentations:  Please prepare to discuss your Design Project:  5 minute time limit including Q&A.         


June 15           

Assignment due:  Design Project 


 

 

 

 

  1. Ill-structured, complex domains and Wicked Problems;
  2. Technology defined and the non-neutrality of technology;
  3. Accordances and Constraints;
  4. Functional Fixedness;
  5. Transparency of technological function and perception Vs. Protean and/or unstable and/or opaque technologies;
  6. Teachers Vs. Techies;
  7. Teachers as curriculum designers and bricoleurs.

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